I am a researcher and engineer based in Antwerp, Belgium, with a background in Electronics and ICT. My work spans software engineering, artificial intelligence, XR, and interactive 3D systems. I enjoy building intelligent applications that connect research, creativity, and real-world technology.
My journey in technology started at the age of 13, when I received my first laptop and began
learning programming through old Visual Basic books and experimentation. Since then, I have
developed a broad technical background across software engineering, cloud technologies, DevOps,
automation, AI, and immersive systems.
Over the years, I have worked on projects involving full-stack development, XR applications,
procedural generation, interactive 3D environments, and AI-driven systems. I am especially
interested in building tools and experiences that combine intelligent systems with practical,
real-world engineering.
Below is an overview of the technologies I have worked with and my level of experience with them.
30+
Projects
Completed
5+
Years of
Experience
9000+
Power
Level
10+
Frameworks &
Languages
OCT 2024 - Present
Currently serving as a researcher at AP University's Immersive Lab, focusing on innovative research projects in AI, XR, and interactive systems. Contributing to projects including General World Models, HEART, PAIC, and Storyliving in Extended Reality.
OCT 2023 - SEPT 2024
Worked as an IT consultant for a company specialized in the utility market, delivering ERP and CRM software solutions for a variety of clients. My work included both development and analysis tasks.
JUL 2023 - 2 months
Contributed to a research-oriented software project focused on statistical analysis of road-noise data generated by cars across different road surfaces.
SEPT 2022 - Present
Working as an AI engineer for a startup focused on burnout prevention and mental wellbeing.
SEPT 2021
Started a Master's degree in Electronics and ICT Engineering Technology within the Faculty of Applied Sciences.
JUN 2021
Graduated in Electronics and ICT and received a Professional Bachelor's degree.
FEB 2021 - Present
Supported research activities in virtual reality, tested new VR equipment, and helped guide students during summer schools focused on VR application development with Unity.
FEB 2021 - 4 months
Worked as a full-stack web development intern, building an application using Angular for the frontend and Spring Boot with Java for the backend.
AUG 2018 - Present
Worked part-time with responsibility for the fruits and vegetables section.
JUN 2018
Graduated from secondary education in Industrial ICT.
JAN 2017 - Present
Worked as a waiter for a food service company providing staff for banquet halls and events.
APR 2017 - 2 months
Worked as a student employee in warehouse operations, packing boxes of cookware.
FEB 2017 - 2 months
Assisted in food preparation and kitchen support within a restaurant environment.
FEB 2017 - 2 weeks
Developed three basic WordPress websites during an early internship experience that helped shape my interest in web design and development.
JAN 2016 - 1 month
Helped with baking bread, preparing dough, and decorating cakes.
A selection of projects developed during my academic journey, showcasing my work in software engineering, AI, XR, embedded systems, and interactive 3D development.
2025 - 2027
This project provides companies with inspiration, tools, and strategic knowledge to integrate General World Models responsibly and efficiently into their workflows. We explore how generative AI models can be leveraged for practical enterprise applications.
2025 - 2027
A Unity-based toolkit that integrates game analytics and psychophysiological data for real-time UX insights. This research focuses on monitoring Human Experience Analytics in Real-Time during interactive experiences and gaming.
2024 - 2026
An innovative AI-driven camera system that enables real-time adaptation of livestreams through natural language prompts. This research explores the intersection of AI, computer vision, and live media production.
2024 - 2026
Research into storytelling techniques and parameters to enhance immersion and sense of presence in Extended Reality (VR/AR/MR). This project investigates how narrative design can maximize user engagement in immersive environments.
2022 - 2025
This project explores blockchain technology for the virtual exchange of energy within local energy communities. We develop smart contract solutions to enable transparent and decentralized peer-to-peer energy trading.
Feel free to reach out for collaborations, research opportunities, project discussions, or any other questions. I will get back to you as soon as I can.
Antwerp, Belgium
arafayon@gmail.com
Electronics & ICT, University of Antwerp
Dutch, English, Turkish